Welcome back to part two of our exclusive interview with Desinarious Cornerstone. If you missed the first part, we’ll have a link to it at the bottom of this page.
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James Garvin (Garv): You kinda dig the platformer type games, eh?
Desinarious (Desi): Not really. I just usually play what appeals to me visually. I’m not too picky about the genre. I don’t like fighting games, though.
Garv: So no Street Fighter?
Desi: No Street Fighter. Don’t tell me you’re some kind of fighting game nut?
Garv: (laughing) Me? No way, I suck at them. That never stops me from buying them anyway. I have a bunch of fighting games in my collection, but I’ve probably put two or three hours into most of them on average.
Desi: (rubbing her brow) Why waste money on games that you’re not really going to play? I figured you to be more frugal than that.
Garv: Puttin’ me on the spot, eh? (shrugs) I don’t know why I do it, but I do. I bought SNK Heroines when it first came out and I’ve put maybe an hour into it. I doubt I’ll go back to it, but having it in my collection was something I wanted to do. Even if I think it’s kind of a bad game.
Desi: Waste of money.
Desi: I noticed that you have a large video game collection. How long have you been collecting them?
Garv: Are you interviewing me now?
Desi: Just answer the question. I thought we were having a conversation.
Garv: We are…okay. I’ve been collecting games since I was a kid. I still have my Atari 800XL from back then…and it still works! Woot! Unfortunately, my disk drive died when we moved to Seattle. I still have my 2600 games, too. I don’t know what happened to the system. I still have all of my NES games and SNES games. I never sell my games.
Desi: You’ve never sold a game?
Garv: Never. Well…that’s a lie. There was this game I bought for the Sega CD named Wolf Child. I was so excited before that game came out and bought it day one. When I got it home, the game was so terrible. Bad. In my disappointment, I sold it back to the store. I didn’t even care that I lost money.
Desi: (laughing) I don’t know why, but that was funny.
Garv: You like laughing at people’s misery….
Desi: Of course not. I want to see everyone happy.
Garv: Sure you do.
Desi: Next question.
Garv: (laughing) Okay. Hmmm…some of the questions I have written down won’t be good now, I think. Uh, seen any good movies lately?
Desi: I haven’t. The last movie I watched was The Avengers on a plane.
Garv: Infinity War? That movie is awesome.
Desi: That’s the most recent one, right?
Desi: Not that one. It’s the one with the robot who goes crazy.
Garv: Oh, Age of Ultron. That one isn’t as good as Infinity War. I have them all. You can borrow it if you want. I assume you have a DVD or Blu-ray player?
Desi: It’s okay. I’m not sure I’ll have time to watch it and who knows when we’ll meet up again.
Garv: Don’t worry about it. It came with the digital version, so the box and disc are just sitting on the shelf collecting dust.
Desi: Uh, okay.
Garv: How do you keep up with current events?
Desi: I watch the news. CNN, Fox, BBC. Tablets are the best for a person who moves around as much as I do. Wi-fi is everywhere, so I can stay connected to the world.
Garv: That’s definitely handy. I carry my iPad everywhere.
Desi: So do I. Tablets are great.
Garv: What kind of music do you listen to?
Desi: Mostly rock, some pop every now and again.
Garv: Who’s your favorite artist?
Desi: I don’t have one favorite, but my top artists are Prince, The Rolling Stones, Marvin Gaye, Alice In Chains, and Soundgarden.
Garv: Whoa. Those are some of my favorites as well. I tend to be all over the place since I play so many games my playlist includes a lot of game music. Not to mention J-pop, K-pop and the like.
Desi: I envy your ability to be so musically diverse. A lot of modern music doesn’t grab. I’ve tried to listen to rap, but it doesn’t suit me.
Garv: I think some music is an acquired taste. Rap got big when I was a kid. I’m gonna kinda date myself, but back in the 80s, rap gained it’s audience and with breakdancing it became a household thing. It’s really pretty amazing that it’s survived this long.
Desi: I don’t know much about it, to be honest.
Garv: (laughing) I could go on and on about the history of it. I’m glad it was able to survive, lots of good music came out it. Anyway, you must have been sad when Prince and Chris Cornell died.
Desi: I was. I lit a candle for them when I found out.
Garv: “Lit a candle?” What’s that?
Desi: In elven culture, when someone you respect dies, you light a po’qua for them. Basically, you light a candle for them in their honor. I did the same for Marvin Gaye as well as many others over time.
Garv: You know, I’ve noticed that you don’t talk much about the old days. Well, the old days for you.
Desi: What would be the point of that? No one would really be able to understand these old cultures from the lens of your current world. Things were different then and those cultures and people are dead now.
Garv: That’s true, but you have a unique opportunity to keep those memories alive.
Desi: I know.
Garv: So why the hesitation?
Desi: It’s not hesitation. Not every memory should be remembered. Not every person needs to be remembered. I’ve learned that people don’t always learn the lessons you think they will when you tell a story.
Garv: Not all stories are told to teach or teach lessons.
Desi: That’s true. I don’t like telling stories without a point.
Garv: Why? Some stories are just entertaining, even if there isn’t a point. Surely that was the case when you were younger. I can’t imagine the idea of a folktale not existing…even back then.
Desi: You’re right. My parents told me many fantastical stories about Gods and men. Some had a point, and some didn’t. The ones that stuck with me were the ones that did. There’s a lesson which was the takeaway in the end. Isn’t that true for all good stories?
Garv: (Pauses to reflect) I suppose.
Desi: As a story teller, you should understand more than anyone else the merits of “The Point”. Some stories have no point. They’re just tragic tales of loss and frustration. I don’t like to revel in someone else’s misery. There is a place for those stories, but I won’t be the one telling them.
Garv: You know, I’ve always believed that stories are fun things that we do to pass the time and to entertain ourselves. Sometimes that entertainment comes in the form of a story that’s ultimately shitty with no real redeeming value. Like, the point is that there is no point. It’s excess.
Desi: Excess. I guess that’s an interesting way to describe it.
Garv: You know, my impression of you is that you don’t waste your time…even though you have so much of it compared to everyone else. It’s hard for me to imagine your perspective. It goes against the psychology of someone who has lived so long.
Desi: Oh, I’m not really different, but remember I’m not human to begin with. I’ve always had trouble understanding humans. My father spent so much of his time looking after the many generations of his human family. The fact that he was able to stay “Uncle Abram” for so many years is amazing. What’s even more impressive is that he could recount so many stories of his parents and at no point did he ever consider looking for his elven family. I loved that about him.
When you live so long as a natural part of your race, the day to day blurs and you just consider the little parts of it as things that will disappear in an instant. (She pauses for a moment) I don’t think humans are mentally capable of living long lives which is why their psyche deteriorates when they live longer than a human should. For me, living a thousand years or a million years really isn’t much of a difference.
Garv: Why do you say that? The scale is insane.
Desi: It is, but consider the mentality of it. After a thousand years almost everyone you know is gone and the world will be completely different than it was when you were born. Does it matter if you’ve seen that very phenomenon happen twice or a thousand times? Once you’re used to it, it’s just a normal thing.
Garv: I guess I understand.
Desi: Think about it like this. You play basketball, right?
Desi: So consider the first time you played and how you felt when you did it. Now think about every game after that. It becomes familiar and at some point, it’s just “playing basketball”.
Garv: It’s an odd analogy, but I think I get it.
Desi: I just mean to say that watching the gears of time turn at this point is the same as breathing. I don’t even think about it anymore.
Garv: Wouldn’t that make people, humans specifically, rather insignificant? I mean, in the scale of your life, they live for maybe ten minutes.
Desi: Not at all. Everyone contributes to the history of the world…or the universe. Sometimes that effect lasts forever. Sometimes only a few years, but that impact is felt and I appreciate everyone’s impact on history. I admit that I have a unique perspective and consider this…as long as I’ve lived, my actual impact on history has been almost nothing.
Garv: (laughs) That’s kinda deep.
Desi: (take a sip of tea) I suppose it is.
Garv: I won’t lie, I find it hard to wrap my head around the whole thing. I wouldn’t want to live as long as you have.
Desi: I doubt most people would. It takes a lot of effort to remember some of the lesser people in my life, which is why I’m glad you’re here.
Garv: Awww…why’s that?
Desi: Telling you these stories really helps me keep certain events fresh. Even if the memory isn’t a great one.
Garv: (chuckles) My goal has always been to provide entertainment and understanding. If that helps you, then I’m satisfied. So what do you think about current events? The world is in an interesting place.
Desi: I think people (humans) are in a bad place. I had hope that people would eventually solve their problems with racism and gender equality. Looking at the world today, I don’t think that’s happening anytime soon.
Garv: Can’t really argue with that. It’s strange seeing that sort of regress.
Desi: It’s baffling to me.
Garv: How so?
Desi: The many years of moving towards some sort of understanding can be undone by basic fear and resentment. I’m not even sure what people are scared of. Seems to be a sentient thing, though.
Garv: Why do you say that?
Desi: Over the years, I’ve seen all sentient beings feel threatened by any number of things and have this misplaced fear. Perhaps it’s that fear that comes naturally with being alive and aware of your existence. There are so many little things that sentients think will end their existence and it’s more than a little frustrating to watch.
Garv: I can imagine. So not just a human thing, eh?
Desi: No. All sentients suffer from this. Even I did…at one point in time.
Garv: Cool. A little self reflection. (laughs)
Desi: I’m not perfect and don’t know everything. Screwing up is part of being alive. I had to learn that some things that seem like a threat really aren’t. The most dangerous things we face as sentient beings are the things we think are mundane. By the time we realize we’re in danger it’s too late. The beings in the world of the dinosaurs had no idea they were in serious danger until the meteor struck the Earth. I imagine the world as you know it will face extinction in a similar way.
Garv: You mean, a meteor is gonna come down and wipe us out?
Desi: No. I mean something you didn’t know about or think about will kill the species before it even knows it’s in danger.
Garv: (pauses for reflection) You’re probably right. I never thought about it, but it makes a lot of sense. What do you think should be our biggest concern these days? People using their smart phones too much?
Desi: (laughs) Climate change, I think. It’s the one thing I believe people on Earth don’t take as seriously as they should. What happens when the runaway greenhouse effect starts? By then it’ll be too late to do anything about it.
Garv: I kinda believe that, too. Speaking of that, have you been to other planets? Been to Mars or anything?
Desi: I haven’t. Maybe one day.
Garv: (laughs) You make it sound like it’s an inevitability. At the current rate we’re going, I’m not holding my breath. Much like how I figured we’d have flying cars by now….
Desi: Maybe not in your lifetime. I feel like it’ll happen in mine.
Garv: Yeah…sure. Looking at it from your perspective.
Desi: Why would I look at it from anyone else’s perspective than mine? (giggles)
Garv: Good point.
Desi: We’re getting close to time. You have any other questions?
Garv: One last one, you said that your effect on history has been “minimal”, that means there’s something you’ve actually done that’s affected history. What was it?
Desi: (shaking her head) You wouldn’t believe it if I told you.
Garv: (laughing) Try me.
Desi: (sighing) I’m the bogeyman. Or at least the legends that are that thing that scares children. The tales parents tell. The original story was me.
Desi: It’s a long story. Maybe one day I’ll tell you. At any rate, that’s my affect on society.
Garv: Sorry for being so quiet. I had to pick my jaw up off the floor. You don’t seem like a scary villain that punishes kids for not obeying their parents. I would never have made that connection.
Desi: That’s good, because I’d rather not talk about it. The whole situation was just a mistake that I wasn’t able to apologize for properly and the stories have persisted and spread from so many cultures. It doesn’t bother me as much as it did a couple thousand years ago, but it still irritates me when I think about it.
Garv: I’m gonna say that I’m having a hard time believing this one. Whoa. I’m shocked. Thanks for sharing that with us, but you’re gonna HAVE to tell me the whole story at some point.
Desi: Maybe one day….
Garv: Well, thanks for joining me today. It’s been a very insightful conversation and I hope you come back and have a chat with us again after the game comes out.
Desi: Thanks for inviting me and thanks for thinking of me when deciding on your game. I wish you the best of luck with it.
Garv: Thanks. I really enjoy our talks. I’m just glad the rest of the world gets to enjoy them, too.
Desi: Again, thank you. I look forward to chatting with you again.
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That’s the end of our first ever interview with Desi Cornerstone. We appreciate her taking the time out of her busy schedule to chat with us. Look forward to more interviews and content from us at OMC Games and stay tuned for more information the Skullforge series. Thanks to everyone who follows us and has supported us as we’ve been developing the game and the stories.