[Blog] Dungeons Revisited

The early days of Skullforge: The Hunt we had this idea that exploring dungeons would be one of the more important activities a player would attempt in the game. Of course, this being an RPG, this kind of goes without saying. I always felt like dungeons needed to have a real purpose and not just be simply set-pieces that simply looked pretty. I originally wanted to include over 10 dungeons in the game each with a little something unique to set it apart from the others. However, as time went on I realized that we wouldn’t be able to include all of those dungeons. It would be necessary to pair down the number of planned dungeons to something we would be able to manage. It was a difficult decision, but we were able to drop the number down to 6. With the huge overworld to run around in, changing it up with a few dungeons will feel pretty good.

The other thing is that we started a couple of the dungeons early since they were fairly easy to work on at the time. There were lots of different aspects of the dungeons we had no idea about and after two years, I’ve decided to go back and redo them. It was funny to look at them now as I’ve learned so many new techniques to make them look and run so much better. Rather than try and adjust them, I figured it would be better to start them all from scratch. The basic design has already been laid out, so now it’s just a matter of modeling them again. Luckily, I have the tools already so it’s just a matter of putting them together again. I’m sure I can do a much better job than when I started originally.

I wish I could give more details on the dungeons, but I want them to be a surprise. Should be something to look forward to when you’re actually exploring the world. One of the dungeons I’m really looking forward to adjusting is the Hamlin sewer system. This is going to be a great area to play in with multiple access points and a few hidden places as well as few boss fights. I was always a fan of the graphics for that area, so it’ll be nice to revisit it with a more intelligent and cleaner design that fits better with the world.


Here’s a final look of that dungeon before it’s gone forever. Here’s to the future and I hope everyone has a great year.