[Blog] New Screenshot (May 27, 2015)

It’s amazing to think that so much time has passed and how much the game has progressed. Oh, there’s still plenty of work to be done, but every now and again I like to step back and reflect on how things have changed. The other day, Heather and I sat down and looked at the original screenshots we used for the Kickstarter and how it’s hard to believe it’s really the same game. Regardless of how the game turns out, I’m still proud of the work we’ve done. Ultimately, that’s all that matters anyway. Though, being successful and making enough money to bring to life our next project is good, too.

Next week, we should be able to do a video blog showing off one of the tasks in the game and perhaps some combat. We still haven’t finalized the A.I., so it’s a little screwed up at the moment. I mainly want to show how the game looks in action and how the player will interact with the world and the things in it. I’m a little nervous and excited at the same time. I hope you guys like what we’ve come up with.

Here are some screens of the game:

Skullforge_62

Skullforge_59

Skullforge_58