We started Skullforge: The Hunt late 2013 and at that time our main goal was just to see if we could even get the game rolling. I was new to Unity and had gotten back into programming after many years. We’ve been working on Skullforge for a little over a year and though we still have a lot of work to do, we’ve made some great progress.
Moving into the future, our goal is to ramp things up to prepare for upcoming trade shows. We hope to have the game at the show in some capacity and so our current focus is to make that happen. On a more technical note, we are working on getting more of the main systems in place now that we’ve finalized a lot of the basic design. The testing and prototyping took a little more time that I expected, but it should turn out for the better at the end of the day.
Finally, we will be working on getting the model for Desi finished. She’s gone through some iteration and probably will go through another one before all is said and done. Below is a new design for her that I think looks great. Once we have her basic look done we’ll start to work on the model. Hopefully we’ll be able to unveil the new model at E3.
There are more things going on and I hope to share more details in the nearish future. With that said, let me leave you with a GIF of the new water we’ve added to the game. It’s an unfinished zone, but I really liked how it turned out, so I’m sharing it with you now. Take care.