Happy New Year! It’s now 2017 and we’re off to a great start. The game is coming along great and we hope to release this year…finally! It’s been a hard road for us and while things are going fairly well so far, it hasn’t been easy. My goal for last year was to try and update the site monthly with new information and try to stay more engaged. I was more engaged, but on Twitter. At the end of the day, it was just easier for me to deal with considering everything else that was going on. I’ve decided to try and move last year’s goal to this year. With trying to get the game out this year, I think it may be a good idea to keep up with screenshots, gameplay videos, and video blogs about the game to give some insight into what is going into and on with the game.
I also want to address a few questions that have been asked in recent weeks.
Will Skullforge be released on the Nintendo Switch?
As everyone knows, I’ve been a huge supporter of the Wii U and we are doing our best to get the game released there. It’s a lot of hard work and sweat, but I think it’ll be worth it in the end. Sure, the Wii U is all but dead, but I try to keep my promises if I can. Now, for the NS, I would like to bring the game over to that system. The main issue stems from costs. The cost of making games is high, at least if you want to do it right. Making games on consoles, even more so, since we have to pay for devkits. As much as I wish these things were cheaper, they’re not and I personally just don’t have the funds/budget to spend on devkits. Once we have the necessary cash and NS kits are available to us devs, then I’ll be more than happy to port the game over. It’s really as simple as that. If you want to make sure this happens, then feel free to donate via the link on the right side of this page. The more funds we have, the more we can do and the more systems we can port the game to!
When will the game be released?
I’ve mentioned this in my opening paragraph. The goal is for the game to be released this year. I wanted to release last year, but too many crazy things happened and we fell WAY behind in what we were doing. Moving from Japan to the States really took it toll on us both financially and mentally. It made working on the game more difficult, even though I did have a lot of time to work on the game specifically. This year we have pretty much worked out our demons and are now in the content creation phase of the game. This means we’re testing and working towards getting the whole story laid out and finished. When that is done, we can test…and test some more to make sure it works on all platforms. We can now see the light at the end of the tunnel and it feels pretty good.
When will we get some video of the game in action?
I’d love to show off some of what we have going on, but there are a couple of problems with the main character that show off poorly when the game is in motion. I’m using a character maker from a middleware group that is in serious need of updating. Hopefully that will happen sooner rather than later. I’m sure that no one wants to see the game being demoed with a main character who’s skin pokes through her clothes. It drives me crazy every time I see it, but here we are. I had hoped to have this fixed months ago, but that just didn’t happen. If you STILL want to see the game in action even with the problems with the characters, let me know. Filming the game isn’t a problem and it would be cool to show off some of the new stuff.
Well, I hope that provides at least a little insight into what’s going on these days. I’ll try my best to keep everyone up to date, but if you’re interested in what we’re doing, you can check us out on Twitter. I check it daily, which means I can respond quicker. We appreciate the support and feel free to donate!