This week’s shot is just a little shot which shows off the early stage of the Mercenaries Guild. The structure has been completed and now we just need to populate the place with furniture and such. This place is pretty huge, so it may take a while to get it up to snuff. I’ll post another screenshot of the area once it’s all done.
There are many places to visit in Skullforge: The Hunt. One of them is the Mercenaries Guild. At the Mercenaries Guild, you can get information on bounties that are commissioned by the local watch or foreign governments. As you travel around the island, you’ll stumble upon these unsavory men, women, or beasts and bring them to justice…dead or alive. It’s a great way to earn some cash and notoriety.
I’m going to try to post a new screen every week or something close to that. More areas are being fleshed out so I feel more confident showing off the game and some of the new areas you can mess around in. This week we’re showing off Blackquill’s tavern. This place is a moderate level tavern that doesn’t get very rowdy.
It’s been a while since I’ve posted some new screenshots for the game on the site. Generally, I feel like most screens aren’t ready for general consumption, but these days things are going better than I’ve hoped so I have a couple new screens to show off. They’re of Kellum’s Inn in the main city of Hamlin. It’s one of the first places you’ll probably visit when you first arrive in Hamlin. Of course, you’ll have other options if you choose to wander around the city when you first arrive. I think the place is shaping up quite nicely. Hope you enjoy the screens.
I updated my TIGSource development blog. You can check it out at the link below:
I try to keep this site for relatively important information which needs to be conveyed in a more public way, or if I want to provide information that should be a bit more public. The TIGSource blog I use primarily to throw down some thoughts about game development and where we’re going as far as designing is concerned. There are far more of those kinds of things going on since the game is still early in development, so that site gets updated more often.
Don’t worry, the game is still on track and is looking to be released next year. Remember you can donate to the development of the game from the link at the top of the page. And please vote for us on Steam Greenlight.
Thanks to everyone who has supported us and sent words of encouragement. You guys are awesome.
One of the things I wish we had when the Kickstarter went live was a good image of Desi. It’s one thing to talk about a character, but seeing that character has a bit more of a impact. I decided to work with an artist named Joe Rintoul who I felt like had a good style for the vision I had in my head. In the end, he was really able to do a good job with the character. Now I’m revealing it to the world and we’ll have more information in the future. We’ll be working on the in game 3D model in the coming weeks and when that’s done we’ll reveal that as well. Hope you guys think she looks as cool as we do.
It took us a while, but we have finally been able to get approved as a Wii U developer. What this means is that we will be able to deliver the game to Wii U owners as we planned. The Wii U version of the game will be content identical to the other versions. We will be adding Miiverse functionality as well as some gamepad goodies. We’re still a long way from release, so stay tuned!
Our Kickstarter wasn’t funded, but that doesn’t mean that you can’t help us out. We now have donations available via PayPal. It’s easy and simple. All you have to do is click the link and choose how much you want to donate. It’s all up to you.
Click here to get started.
All of the quest rewards from the Kickstarter will be included in the final game, so everyone will have a chance to experience them from day one. The exception would be the mount and tavern, which won’t be in the final game.
I’ve recently started up a little blog to talk about more technical things related to Skullforge on TIGSource. This is a great place for just talking about the guts of a game during production, while this site is good for talking about the game itself or the ideas behind it. Feel free to follow us in both places.
Been messing around with the game and combat, so I decided to put together a little trailer that has that “action” vibe. The game is coming along nicely and though things aren’t going as awesome as I’d like, I’m having fun working on the game. It’s been a great experience so far. Anyway, here’s the trailer.